Goblin Stadium cards (Arena 1)

In this article I will go over the six new cards you are able to get reaching goblin stadium. I rank them in order of how good I think the cards are. I use four tiers: great, good, ok, bad. I also write about which roles they fill and how to use them.

The best deck for beginning players are in my opinion this beginner deck. I have had lot of success with that deck at lower arena levels.

Elixir: 6
Comments: Lighting cost a lot at 6 elixir, but it has won me countless games so it still gets number one spot in Goblin Stadium.
Goblin-Hut-Rare-Card-Clash-Royale Goblin Hut.
Tier: Great
Role: Air target, single DPS
Elixir: 5
Comments: This card is useful in a lot of decks, it lasts for one minute and keeps sending out spear goblins.
Spear-Goblins-Common-Card-Clash-Royale Spear Goblins.
Tier: Great
Role: Air target, single DPS
Elixir: 2
Comments: Spear goblins are really good because they are super cheap at 2 elixir and can both take down flying troops and occupy big melee troops until you can deal with them.
Valkyrie-Rare-Card-Clash-Royale Valyrie.
Tier: Good
Role: Splash, tank
Elixir: 4
Comments: At 4 elixir she is a good choice for splash damage and tank in many decks.
Goblin-Barrel-Epic-Card-Clash-Royale Goblin Barrel.
Tier: OK
Role: Spell
Elixir: 4
Comments: Overrated card in my opinion, usually does nothing more than damage your tower for a hundred hp.
Goblins-Common-Card-Clash-Royale Goblins.
Tier: Bad
Role: Single DPS
Elixir: 2
Comments: Can keep opponent’s troops busy for like a second.

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