Barbarian Bowl cards (Arena 3)

You get access to another six cards reaching Barbarian Bowl, one of them being the Barbarians who are used in most decks. I will rank these six cards in order of how good I think they are. I use four tiers: great, good, ok, bad. I also write about which roles they fill and how to use them, so let’s get on with it.

Tier: Great
Role: Single DPS, defensive
Elixir: 6
Comments: This card can be so hard to deal with, as it has plenty of hp and a very long range. If not dealt with it can take out a tower in no time.
Barbarians-Common-Card-Clash-Royale Barbarians.
Tier: Great
Role: Single DPS
Elixir: 5
Comments: This card gives you 4 units strong enough to survive arrows, very strong and used in most decks.
Barbarian-Hut-Rare-Card-Clash-Royale Barbarian Hut.
Tier: Good
Role: Single DPS, defensive
Elixir: 7
Comments: The barbarian hut spews out barbarians two at a time for one minute, strong card but quite expensive.
Rocket-Rare-Card-Clash-Royale Rocket.
Tier: OK
Role: Spell, splash
Elixir: 6
Comments: OK spell, but there are better options in most decks.
Rage-Epic-Card-Clash-Royale Rage.
Tier: OK
Role: Spell
Elixir: 3
Comments: Increases troop movement and attack speed by 35%, sometimes useful.
Cannon-Common-Card-Clash-Royale Cannon.
Tier: Bad
Role: Single DPS
Elixir: 6
Comments: Horrible card, so many better options.

1 Comment

  1. Note that the current Cannon is 3 elixirs, and that it’s used at high levels of play for some. It’s the cheapest in terms of stopping a Hog Rider and can be a good distraction for a few precious seconds. Best used defensively.

    Barbarians are best countered with a combination of tank and a splash. Also, Bomb Tower can take out the Barbarian Horde himself!

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