Bone Pit cards (Arena 2)

In this article I will go over the six new cards you are able to get reaching Bone Pit. I rank them in order of how good I think the cards are. I use four tiers: great, good, ok, bad. I also write about which roles they fill and how to use them.

When it comes to which deck you should use at arena 2, you pretty much have to go with what you have. I have made on deck guide for what is in my opinion the best arena 2 deck. If you have the card or the replacements there, you should definitely check it out.

Balloon-Epic-Card-Clash-Royale
Baloon.
Tier: Great
Role: Single DPS
Elixir: 5
Comments: Most players have a really hard time stopping the ballon, hits enemy towers really hard.
Tombstone-Rare-Card-Clash-Royale Tombstone.
Tier: Great
Role: Defensive
Elixir: 3
Comments: This card is useful in many situations, excels at stopping and distracting enemy troops.
Giant-Skeleton-Epic-Card-Clash-Royale Giant skeleton.
Tier: Good
Role: Splash, single DPS
Elixir: 6
Comments: Good at taking out enemy troops and towers with the big bomb that drops when it dies.
Minions-Common-Card-Clash-Royale Minions.
Tier: OK
Role: Air target, flying
Elixir: 3
Comments: Good flying unit at lower levels, but minion horde is better.
Bomb-Tower-Rare-Card-Clash-Royale Bomb tower.
Tier: Bad
Role: Defensive
Elixir: 5
Comments: Decent defence but too expensive.
Skeletons-Common-Card-Clash-Royale Goblins.
Tier: Bad
Role: Single DPS
Elixir: 1
Comments: Only use is to cycle your deck, bad card.



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