Top 10 Best Cards in Clash Royale



Especially for new players it’s good to have an idea over which cards in Clash Royale are considered the best, so that you can know which cards to request from your clan. Also, you will often have several cards ready to be upgraded, but not enough gold to upgrade all of them. Then it’s nice to know which cards you should focus on.

Find out which card work best in Clash Royale in begginer as well as higher arenas!

I base this ranking on which cards I believe you will have the most use for as you move up through the Clash Royale arenas. I don’t have the legendary cards yet, so they are not included in the list. I will start the with the honourable mentions and go up the list.

UPDATE: I now have an updated to 20 list of the best Clash Royale cards. This list is based on which cards are most popular among top 150 players.

Honourable mentions.



Minion-Horde-Common-Card-Clash-Royale poison-new-clash-royale-card-100 Archers-Epic-Card-Clash-Royale Knight-Common-Card-Clash-Royale Pekka-Clash-Royale

These cards are good and quite popular in the game, but did not make the top 10 list. Please suggest other cards you like that I should add here, or if you believe any of them deserve to be in the top 10. The honourable mentions are in random order.

10. Dark Prince.

dark-prince-new-clash-royale-card
This is a new card from the March 2016 update of Clash Royale. He is similar to the Prince in the way he is charging to do extra damage. However, the Prince weakness in dealing with swarms of small troops is where the Dark Prince is strong. That’s why Prince and Dark Prince is a popular combination now. Alone on the tower the Dark Prince is not even close to as strong as the regular Prince, that’s why he is all the way down at 10th place. Read more about the dark prince here.



9. Golem.

Golem-Epic-Card-Clash-Royale

The Golem is in my opinion the best high HP troop in the game. What pushes it down all the way to 9th place, is the high elixir cost, and also the fact that it can be easily countered by lots of different troops if you don’t back it up.

If you do support the Golem with other troops however, it is really really strong. Supporting it with weak range troops behind it like Musketeer, Bomber, Archers, Spear Goblins, Wizard and Witch works really well. Then your opponent basically have to kill the supporting troops that are hiding behind the Golem first, and that can be very tricky. The only hard counter to a Golem is the Inferno Tower.

8. Prince.

Prince-Epic-Card-Clash-Royale

Prince is one of the best card in this game and is able to take out an enemy tower all on his own. That means you really force your opponent to react when you send a Prince at him. There are many ways to counter the Prince and end up with an elixir advantage, but good players use the Prince when they know their opponent is low on elixir and then get a ton of value out of him. The Prince can also be used in defence against high HP troops. You can learn more about the prince here.

7. Fireball.

Fireball-Rare-Card-Clash-Royale

This card is used on Barbarians, Minion Horde, Goblin Barrel, Witch, Bomber, Wizard and lots of other cards. Lets say your opponent drops a Giant, he will often follow up with a Witch, Bomber and Archers. Your fireball will take out all the troops behind the Giant and they are the ones that cause the most damage.



Fireball is similar to Arrows, the difference being a smaller target area, higher cost and higher damage. In some decks Fireball is best, in some decks Arrows is the way to go.

6. Arrows.

Arrows-Common-Card-Clash-Royale

Arrows have a huge radius and gives you so many opportunities to deal with swarms of troops approaching your towers. Arrows also gives you so many way to gain an elixir advantage in the game. Say you take out Goblin Barrel with Arrows, you will gain a 1 elixir advantage. If you take our Minion Horde with Arrows you will gain an instant 2 elixir advantage which is huge. Arrows is in my opinion the best spell in Clash Royale, with Fireball at a close 2nd place.

5. Hog Rider.

Hog-Rider-Rare-Card-Clash-Royale

The Hog Rider is my favourite tower killing card in Clash Royale. There are just so many advantages to using the Hog Rider instead of the other tower killing troops like the Prince, Balloon, etc. The Hog Rider cheap at only 4 elixir, while it still has a lot of HP and does a ton of damage.

Another great thing with the Hog Rider is that it goes straight for your opponents towers or defensive building, and it can even jump over the river and small troops. It won’t be distracted by enemy troops but will go straight to the buildings with his huge hammer to cause damage. All of this makes the Hog Rider the best offensive card in the game. You can see a great hog rider deck here.

4. Tesla.

Tesla-Common-Card-Clash-Royale

With the changes made to the Tesla a couple of weeks back, it is now one of the most powerful cards in the game. For the amount of HP you get, and the fact that it can hide under ground to avoid spell damage, 4 elixir is a really low cost for it. Tesla is not a card that will fit into deck, like my top 3 cards do, but most of my best decks have Tesla in them. Placing the Tesla in the middle of the area in front of your towers enables it to shoot at and distract troops coming from both lanes.

3. Spear Goblins.

Spear-Goblins-Common-Card-Clash-Royale

Spear Goblins fit well in most decks and will give you great value. Since they only cost 2 elixir, there is no way to kill them with spells and an elixir advantage. When you place the Spear Goblins well they are worth way more than their elixir cost, being able to deal with both air and ground troops. Since there are actually 3 of them, they can be used to distract a Prince or Mini Pekka while your towers deals with it.

In offence this card work great as well, solo the 3 spear goblins will do a few hundred damage to their tower, but it’s when placed behind a tank like a Giant or Baby Dragon that they really shine. Spear Goblins is also a great card to open with, due to the low elixir cost and decent damage they do to towers without backup.

2. Barbarians.

Barbarians-Common-Card-Clash-Royale

Barbarians are great value and the card is used in almost every Clash Royale deck. This card is just a ton of value, for only 5 elixir you get 4 strong barbarians with 500+ HP and 80+ DPS each from level 7 and up. They just deal so well with a large number of the most dangerous troops your opponent can send at you, like the Giant Skeleton, Pekka, Golem, Prince, Hog Rider, etc. Even when there are air troops approaching your tower, you can use the barbarians to soak up damage while your tower takes them out.

Now we talked about defence, but Barbarians work well on offence as well. If you get 4 barbarians on a tower dealing 80DPS each, it will go down in a matter of seconds. They do walk a little slow, but putting a Prince or Hog Rider behind them work really well. Barbarians are in my opinion the best common card in the game and this lands them on a strong 2nd place.

1. Baby Dragon.

Baby-Dragon-Epic-Card-Clash-Royale

And the winner is…. the Baby Dragon! I have a Baby Dragon in almost all of my decks, and I’m so happy I finally got this card to level 3 just recently. The Baby Dragon is hard to kill and there are no other cards that can counter it well, so it’s a safe card to open the game with.

The Baby Dragon does decent damage 1 vs 1, and great damage as splash hitting both air and ground troops. It’s cheap to play at only 4 elixir, compared to the other cards that do splash damage to air like the Witch and Wizard at 5 elixir. If you leave it alone it will do a lot of damage to enemy towers as well. All of this makes the Baby Dragon the best card in the game.

What do you think?

I’d love to hear what you guys think about my ranking of the top 10 cards in Clash Royale. Are there any cards I should add to the list, any I should remove?

Check out my update list of top Clash Royale cards here.



76 Comments

  1. Minion horde can wreck baby dragon.

    There should be goblin barrel and wizard and witch, skeleton army. Arrows are rubbish. Zap is much better. Tesla is rubbish. Inferno tower is much better. Goblin hut should be there as well. Here is my top 10:

    10. Skeleton Army
    9. Wizard
    8. Goblin Hut
    7. Barbarians
    6. Baby Dragon
    5. Inferno tower
    4. Zap
    3. Witch
    2. Minion Horde
    1. Goblin Barrel

    • 10. Fireball
      9. Electro Wizard
      8. Mega Minion
      7. Skeleton Army
      6. Balloon
      5. Zap
      4. Hog Rider
      3. Minion Horde
      2. Elite Barbarians
      1. P.E.K.K.A.

  2. You should update your list. Fire Spirits, for their cost pack a real punch. They are fast,do heavy aoe, and significant crown tower dmg. You can use them to easily take out minion hordes and swarm units and they can reduce Barbs down to nothing. I use them as a direct counter to barbs, the crown tower finishes them off with a couple hits each and i gain a 3 elixer advantage. I also use it to bait arrows and zap so i can drop my minion horde after. But if I just play them on their own, most people just ignore them and let me take a 500 hp bite out of their tower.

    I would rank fire spirits in the top 5 of best cards in Clash Royale.

  3. Dude spear goblins #3… what arena you are? One witch or musketeer (sry for mistakes), or valkyrie will take them down. Its like somebody says: “Tombstone is most OP”.

  4. seriously??? baby dragon?? sometimes i allow my tower to take hit from the baby if its alone…..coz the damage is sooo low

  5. my favorite game now. some great cards . i love the hog rider its the best card 😀 i found a way to generate some gems look on my screen shoot . gonna buy some super magical chests

  6. The best cards vs the best deck. Use 8 of this best cards to battle the best deck. The best deck would win the battle.

    All of the cards/decks in Clash Royale has their own weakness, so actually there’s no any best cards or decks in Clash Royale.

    • That is true, you can’t pick 8 cards from the top 10 cards and make a deck, the idea with this article is to give an idea to new players for which cards are most important to updates. That would be cards that fit in many decks.

  7. mmy favorite card is the balloon .if you defend it properply it will blow the tower of the enemy . i found a way to generate some gems and gonna buy some super magical chests . look on my screen shoot if you want the link

  8. Golem is overpowered if combined with spear goblins and wizard. I often take half a tower’s health, if not the whole tower if I push with this early-mid game!

    • Sure, Golem is really good, but it doesn’t fit in that many decks in my opinion. I will write a new version of this top 10 list soon.

  9. Lol baby dragon has no counter??
    How abt musketeer and may be their trio and minion horde too can take them out or leave at the doors of death. What abt witch isn’t she worth the top ten??

    • I actually use the witch and she’s decent, but terribly low defence. You can place almost any ground troops between a witch and her skeletons and kill instantly :/ but its my only decent epic atm. I’m at 900 rank though. Also baby dragon is very very useful for opponets who use small troops, dealing splash damage. I use it for defence or to help push through small troops.

      • I have never used the witch much, but also found her easy to deal with. I remember around 800-1200 she was very popular before though, guess that is the same still. The witch is not popular at all among top 200 players.

  10. my favorite is baby dragon and prince 😀 love them . i found a way to generate some free gems . look at my screen shoot . gonna buy some super magical chests this game is more funnier now .

    • My top 10 are

      Guards

      Minions

      Ice wizard

      Elite barbarians

      Zap

      Giant

      Miner

      Lava hound

      Electro wizard

      The log

      And the king MEGA MINION

  11. Haha..doubt it as 1st,, i avoid baby dragon since arrived at arena 5.. archer lvl 8 could kill it easily..

  12. this cards are great. i love the prince and hog rider . they will destroy everything . i found a way to generate some gems and gonna buy some super magical chests now . hope to get some great cards. look on my screen shoot . there is also the link if anyone interested

    • me too love the hog rider . im at arena 5 hope to go to 6 tonight . i used your suggested link and it worked pretty good for me .generated nearly 40000 gems . defenetly gonna use it again .

  13. My vote go for the 2 kind of goblins, arrows, venom, archers, esqueletonsx4, hog rider, minionsx3 …. This cards are the top for the tempo, that is one of the most important factor un this game.

  14. i love this cards . this game is awsome but too much time consuming . you need to play a lot to get those gems and to upgrade cards. i found a way to get a lot of gems look . gonna spend some of them on buying some magical chests 😀 . if you want to know how i have put the link on the image

  15. i love this game im at arena 6 now and hope to get to 7 soon . i would suggest you to use a balance deck . use hog rider and prince you will win a lot of battles . to build a stronger deck you will need lot of gems

    • False!! If the horde is so dar baby dragon will defeat all of them… And you will have 1 elixir extra for counter strike

  16. One of the most dangerous card combos is balloons with giants – if you put the giant slightly infront of the balloon, and they aren’t dealt with immediately, they can end the game in a minute

  17. I like the small skeletons, for 1 elixir you get 4 skeletons that deals a lot of damage to giants/prince. I really like this card. What do you think? And how about the huts? (Goblin and skeletons)

  18. prince needs a nerf 10/10 a card that gets a speed boost and double dmg after he walks 1 square is fucking stupid. i just throw a skele spawner infront of him usually, but he is still way too strong tbh

  19. Solid list, I especially like the top 6 while not being able to vouch for the epics at the back of the list.

    My only quibble is Minion Horde getting the honorable mention over Minions. Maybe it is because I run Arrows in most of my decks, but I am very rarely ever hurt by Hordes, though when I don’t have Arrows they can sometimes take out my Tesla.

    Minions on the other hand still have the same efficient stats as the Horde does (minus the 1 free minion), and their reasonable cost allows them to be way more versatile in comparison. I almost always use them on defense, where they can eat throw just about any ground-pounder in the game, however they can also back up a Baby Dragon quite well for a makeshift offensive strike, or attack Bomb Towers and the like.

  20. If u put a bomb tower in the middle of your base it can reach pretty much the whole space of your side, and own everything :•D

  21. Well…giant skeleton is an awesome card and should be on this list. And wizzard should be in the honorable mentions. Also goblin barrel should be either in the top 10 or honorable mentions as well. Not to mention bomb tower with it’s superb hp should be where tesla is.

    • I agree with the Giant Skeleton, I’ll see where I can place it, it is a pretty good card. The others are ok, not more than a honourable mention I’d say though.

      • Yes, the giant skeleton is very good fro distracting and taking out large groups of troops. AND if it makes it to an opponents crown tower, it will take major damage when it dies.

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