Goblin Stadium cards (Arena 1)
In this article I will go over the six new cards you are able to get reaching goblin stadium. I rank them in order of how good I think the cards are. I use four tiers: great, good, ok, bad. I also write about which roles they fill and how to use them.
The best deck for beginning players are in my opinion this beginner deck. I have had lot of success with that deck at lower arena levels.
Lightning. Elixir: 6 Comments: Lighting cost a lot at 6 elixir, but it has won me countless games so it still gets number one spot in Goblin Stadium. |
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Goblin Hut. Tier: Great Role: Air target, single DPS Elixir: 5 Comments: This card is useful in a lot of decks, it lasts for one minute and keeps sending out spear goblins. |
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Spear Goblins. Tier: Great Role: Air target, single DPS Elixir: 2 Comments: Spear goblins are really good because they are super cheap at 2 elixir and can both take down flying troops and occupy big melee troops until you can deal with them. |
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Valyrie. Tier: Good Role: Splash, tank Elixir: 4 Comments: At 4 elixir she is a good choice for splash damage and tank in many decks. |
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Goblin Barrel. Tier: OK Role: Spell Elixir: 4 Comments: Overrated card in my opinion, usually does nothing more than damage your tower for a hundred hp. |
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Goblins. Tier: Bad Role: Single DPS Elixir: 2 Comments: Can keep opponent’s troops busy for like a second. |
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One Comment
Goblins are Goblins for a reason; they work best at defending against tank pushes and lone single DPS such as Hog Rider by killing it quickly, as their DPS is the highest overall of the 2 elixir cost. Just be wary for a bomber, though. They can also help a push if need be.